Value Drops Fast
Cards you pull from packs often depreciate in MLB The Show 25 Stubs value quickly, especially right after a big content drop when the market floods with new cards.
You might pull a 90 OVR Diamond worth 15,000 stubs on Day 1, but if it’s a common pack reward or becomes outdated, it may drop to 8,000 within a week.
Packs opened during high-traffic periods often yield less return simply due to oversupply.
This volatility makes packs even riskier if you’re trying to build long-term roster value.
5. Duplicate and Useless Pulls Are Common
Even if you do get decent cards, duplicates are a constant risk. Most packs don’t offer trade-ins or guarantees:
Pulling a third copy of a Gold reliever is of little use unless you’re flipping or completing a set.
You’ll often pull players that don’t fit your lineup or collection needs, leaving you to sell them at a loss or hold them indefinitely.
Wasting stubs on cards you didn’t want or need is frustrating and inefficient.
6. Program Rewards Already Include Free Packs
One overlooked point is that MLB The Show 25 gives away a large number of free packs through gameplay:
Featured Programs
Conquest maps
Daily and Weekly Moments
Battle Royale and Ranked Seasons rewards
Mini Seasons and Showdowns
These packs cost nothing and still give you a chance to hit something big. There’s no need to pay extra for the same gamble when you can earn free shots just by playing.
7. Packs Are Best Used with Free or Bonus Stubs
There’s a time and place for opening packs—such as when:
You’ve already built your team and have leftover stubs
You want to complete a chase set or participate in a limited-time event
You earn a large stub reward from gameplay and want to take a calculated risk
In those cases, packs are fine as cheap MLB Stubs a fun gamble, not a primary strategy.