All%hp boss attacks are entirely unnavoidable Games
Revamp mechanics that are bossing. Specifically, their strikes. In a misguided effort to make them more challenging, you have ruined core mechanisms in the game that influenced balance. All%hp boss attacks are entirely unnavoidable, even to skill such as... moreRevamp mechanics that are bossing. Specifically, their strikes. In a misguided effort to make them more challenging, you have ruined core mechanisms in the game that influenced balance. All%hp boss attacks are entirely unnavoidable, even to skill such as SS that were designed specifically to avoid all attacks. CRA bosses can't be bound by skills, even though there's no good reason for this. Hp attacks are a terrible mechanic at the first location. Please stop this Nexon. Update all boss attacks, including%hp strikes, to be dodgeable with abilities like SS. Make all directors able to be bound, that is the point of this skill after all.
In the end, upgrade%hp strikes. They are far outdated in this game, and they aren't reasonable to quite a few courses . It follows that even using a power elixir, these players can simply heal less than half of their health at once. How is that fair when a boss does %hp attacks and has potion cooldown? Either%hp attacks should be capped at 99,999 harm, or electricity... less